The official sequel to the classic NES Adventure game Shadowgate! Nearly FIVE times bigger than the original, the game includes more rooms, monsters, puzzles, deaths and game endings! It also features a hint system, day/night cycles, achievements, fast travel and 3 side quests based on Deja Vu, Uninvited and Shadowgate VR: The Mines of Mythrok!
Latest Updates from Our Project:
While you wait...
about 2 months ago
– Fri, Mar 31, 2023 at 05:27:24 AM
This post is for backers only. Please visit Kickstarter.com and log in to read.
Thank You and What's Next?
2 months ago
– Mon, Mar 20, 2023 at 09:33:16 AM
THANK YOU SO MUCH!
First, we want to tell y'all that we are so very grateful for backing our adventure game! We hope that you are as excited as we are about what you helped us accomplish! We are thankful that there are so many fans of NES Shadowgate who have patiently waited for a sequel - one that is now over 200 rooms!
So, what happens now? Good question! Here's some info...
At some point, your credit card will be debited for your pledge. The Kickstarter FAQ is a little vague on this. It just says it's debited when the campaign ends.
You will be receiving a Survey within the next two weeks. There you can give us info on your rewards, add add-ons (if you wish), confirm your address, etc.
The Kickstarter page will also have a link on it to our BackerKit site where folks that haven't pledged can get the game as well as add-ons.
We are obviously continuing to work on the main game and beginning to design and develop the stretch goals which include new rooms (Deja Vu, the Uninvited, The Mines of Mythrok), additional chip tunes and the digital comics.
We will be posting backer-only updates on this Kickstarter page and actively engaging and listening to y'all on our Discord channel. These updates will include information on the progress of the game as well as on the rewards!
We have tried to answer every comment so we encourage you to keep commenting and asking questions here, send us a Kickstarter email or an email to [email protected].
Well, that's it for now. I have to admit, it's been quite a fun Kickstarter and y'all were the best!
Team Zojoi and Team Grahfmetal
Stretch Goal 5 Achieved!
2 months ago
– Sat, Mar 18, 2023 at 09:35:39 AM
Hey everyone! We're not exactly sure what happened last night but what a GREAT thing to wake up this morning! We went over $100k and thanks to y'all, we hit our5th Stretch Goal- Digital comics!
EVERYBACKER gets the following digital comics illustrated by our friend John Watkins Chow!
The Beyond ShadowgatePrequel comic! This comic will set up the new Beyond Shadowgate PC adventure!
The NES walkthrough comic! This comic was originally created for the Gameboy Color and we will offer it to you in all of its high-rez glory!
The Raven comic! This comic, also illustrated by John, was to be released with the cancelled Shadowgate Rising game for the N64! This will also be released digitally in high-rez!
Thank you so much to everyone who helped us reach this stretch goooooaaaallll!
Team Zojoi & Team GrahfMetal
Behind the Music!
2 months ago
– Fri, Mar 17, 2023 at 09:21:16 AM
Today's update will be from our fab chip-tune composer! So let's get started!
Hi there! I’m Orie Falconer, composer and sound designer on Beyond Shadowgate. If you’re a fan of GrahfMetal then you might know me as the composer on their previous adventure games INFESTED and SPECTACLE. I’ve been working in the games industry for over a decade now with other works including the soundtrack to Way of the Passive Fist, sound design for the sci-fi rouge-like RPG Star Renegades and both game design and sound design on the 3D arena fighter Mighty Fight Federation.
I have a deep love for video game music, and I’ve always relished the challenge of learning to match the style of a classic series. One of things that always stuck with me about games like Shadowgate back in the day was how the music created an unforgettable atmosphere! Death waited around every corner and the original composers did such a great job of setting the mood and establishing a sense of mystery and dread. Now having the opportunity to work on an official Shadowgate sequel, I hope I can recreate for you the same level of immersion that I felt as a kid back then!
For a little insight into my process, I build my tracks in FL Studio with tools that simulate the 8bit waveforms that the NES could produce. Unlike trackers, FL technically allows you to have many more channels than you could have on that hardware, so I try to limit myself in creative ways to preserve that sense of authenticity. For each song I’m given a description of the area it belongs to, the part of the story it provides and as always, the gorgeous art from GrahfMetal which never fails to inspire! With each track my objective is to compliment the art and design to make each moment as memorable as possible, while mixing the soundscape of the original game with my own style.
Thanks so much for supporting the Beyond Shadowgate and helping to make this game a reality!
Thanks Orie! Well, that's it for now! Onward!
Behind the Art Part 2!
2 months ago
– Wed, Mar 15, 2023 at 12:58:26 PM
Hey everyone, let's look at some of Jeff Canam's...
We've got a good number of awesome monsters in the game. Here are a handful of them!