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Beyond Shadowgate

Created by Zojoi

The official sequel to the classic NES Adventure game Shadowgate! Nearly FIVE times bigger than the original, the game includes more rooms, monsters, puzzles, deaths and game endings! It also features a hint system, day/night cycles, achievements, fast travel and 3 side quests based on Deja Vu, Uninvited and Shadowgate VR: The Mines of Mythrok!

Latest Updates from Our Project:

Design Documents (Part 1) and Projects We Love!
almost 2 years ago – Wed, Mar 01, 2023 at 08:35:21 AM

Converting 32 year old docs from MacVenture to NES style: Part 1

Let's talk design! I shared some images from the original BSG design doc in the last update. Our lead designer Chris Moseley (we love 'im) had the arduous task of taking the four binders of that very design and making them work in our new game! Let's see what has to say in part 1!

Lots and lots of pages!

"We were lucky enough to have the original design documents from 1990 to assist us in building this version of Beyond Shadowgate. While there are advantages to having a design template to work from rather than starting from scratch, the process was not as trivial as we hoped. The first hurdle we encountered was understanding the original design documents. The template we have for Beyond Shadowgate exists as several spiral binders filled with hundreds of pages of text and artwork. The art binders are separate from text binders and lacked any index or table of contents. Before we could do anything, we had to scan each page to create digital copies, a task that Dave Marsh was kind enough to do by hand.

It took weeks to build the world map and match the artwork with the game text data. The task was difficult for several reasons. The art binders contain images that were tied to a game code system that no longer exists (the original MacVenture codebase)  so it would appear as if the reference names and relevant images were not grouped correctly. For instance, the art for a single city building is located with the art for an unrelated segment of caves. Luckily, the artistic themes helped us aggregate images for specific areas.

Finding associated text descriptions and interaction instructions for an image was even more difficult. Page 1 of art document #1 contains the following information: “R-Cell_Fenling” pertains to an individual room while “O-Brick_Manacle” refers to an interactive object within the room.

Look at that beautiful 1-bit art!

Even with digital copies of the game text data binders, text recognition software is imperfect, so searching for specific terms like “R-Cell_Fenling” often fails. To find the relevant text data for an art piece, we had to read and manually annotate the documents. The corresponding text is found on page 5 of the game text data document #1:

Look at that beautiful text!

This process took a long time. The binders containing text were several hundred pages of single-spaced typing. Luckily, these had a general header preceding the document like “Dungeon” or “City” and unlike the art, most of the text data were grouped appropriately. But we still had 51 pages of city text to comb through to find a description of a fountain. Eventually, we developed a reference system to identify the location of key components. Fountain text: D2P27 means the fountain is located in document 2, page 27.

After sorting through the template and identifying our foundation, we had the difficult task of translating a Macintosh Computer game design to accommodate the limitations of the Nintendo Entertainment System style..."

More in the next update!...

Projects We Love

We want to give a shout out to a project we love and hope you might consider backing!

Monstrous Heroes | 5e Monster Classes

Our friend, Esper the Bard, has been running a YouTube channel forever and it's one of the most unique channels I've ever come across relating to D&D. His latest Kickstarter is a great handbook for anyone playing D&D and other fantasy roleplaying games! 

Also, he and his friends did a great playthrough of the Beyond Shadowgate demo so if you don't mind spoilers, check it out!  

I personally love this project because 1) I appreciate the unique narrative of Esper's Youtube channel and how he combines game design, narrative and illustrations into a DM setting. 2) Because of my ties to D&D (I grew up outside of Chicago and would get my mom to drive me to Lake Geneva WI in the late 70's where Gary Gygax created D&D. Actually met him a few times at the Dungeon store there!)

 Anyway... on to Esper's Kickstarter

Monstrous Heroes is a 5e book that gives you more than a dozen new classes inspired by monsters. It gives players tons of options to play monstrous characters, and it gives GMs resources for more in-depth monster NPCs and unique campaign settings.

Monstrous Heroes is all about playing monster classes. These serve as both your character class and your race/species. Feast your eyes upon an incredible 14 classes, complete with subclasses and new spells. Minotaurs, vampires, ogres, elementals, dragons, and more await you, so come embrace your wild side!

No more need to play a “monster-lite” kind of race that has just a tiny puff of monstrous abilities. Dive in and play characters that go beyond the typical limitations that hold you back.

Monstrous Heroes is also great for GMs who want in-depth options for advancing basic monsters into more dynamic enemies and NPCs.

If you are a role playing player or just love these kinds of books, please consider backing Esper's campaign!

Thanks!

Dave Marsh

8-Bit Art vs. Original Mac Art!
almost 2 years ago – Mon, Feb 27, 2023 at 11:10:59 AM

Bring on the pixels!

Hey Everyone!

If you've played the 16 room demo, you've been treated to the wonderful, updated, 8-bit-styled artwork by GrahfMetal Games! When I did the original art back in 1990, it obviously looked nothing like this. I created it using a Mac program called Studio 1 and it was done in 1-bit "colors" - basically black and white! We had hoped it would eventually make it to the NES but, alas, it apparently wasn't it's time...

Here's four images from the original design doc that, like I said, were fabulously re-imagined by our friends at GrahfMetal!

Dave Marsh

The cell Del wakes up in!
Didn't move the <spoiler>? The jailer takes you down!
Who's this fellow in the corner?
The Minotaur thinks he should separate your head from your shoulders!

Stretch Goal #2 UNLOCKED and NEW Goal Added!
almost 2 years ago – Fri, Feb 24, 2023 at 10:27:08 AM

The Déjà Vu Stretch Goal is Unlocked! 

Thanks again for getting the word out and helping us get to SECOND stretch goal! The main game will now feature a new side quest where you will find yourself solving all new puzzles in the world of Ace Harding's Déjà Vu!

What puzzles might await on the streets of the Windy City?

 $70,000 Stretch goal - The Mines of Mythrok!

For this stretch goal we head back into the world of Tyragon and add a new side quest into the Mines of Mythrok - the subterranean caverns featured in the hit Meta Quest game Shadowgate VR! With this stretch goal, you won't need a VR headset to venture deep into the Dwarven dungeons within the Gatekeeper mountains to uncover the mysteries that it holds!

The Dwarves dug too deep into the Mines of Mythrok!

Support our Friends!

Please check out our friends over at Grimorio Games who have launched their new Kickstarter - Sword of the Necromancer: Revenant! A lot of love is going into this game and we dig the art style and different types of game play. They've hit some big stretch goals as well!

The game is a third-person 3D Action RPG with both dungeon crawling (obviously we like this lol) AND city building. You can also revive your enemies and make them fight alongside you! The battle and companion system are completely revamped from the original where you travel the continent, restore the sacred city of Euda to its former glory and defeat the ominous threat that looms over the world.

The original Sword of the Necromancer was inspired by Roguelike/Roguelite games like Enter the Gungeon and Azure Dreams, and Dungeon Crawlers like The Legend of Zelda: A Link to the Past. However, they wanted to leave the dungeon and explore the world around, for a more Adventure/Action feel, like that of Dark Cloud/Dark Chronicle.

Please consider backing these folks as they have been working on the game for a year and a half and need help getting to the finish line.

Click here to go to the campaign!

Stretch Goal #1 UNLOCKED!
almost 2 years ago – Mon, Feb 20, 2023 at 10:09:30 AM

The Uninvited Stretch Goal is Unlocked!

Thanks so much for passing on the word and helping us get to our first stretch goal! The main BSG game will now feature a new quest where you will travel into the world of The Uninvited, enter the haunted house and solve all new puzzles! 

 Now, it's on to $55k and the Deja Vu quest!

Ah, the southern belle from Hell! So nice to see you again!

Marketing Graphics!

In case you missed our last update, if you would like to help us spread the word further, here are a couple of graphics that you can use to do just that!

DRM-FREE VERSION TO ALL DIGITAL/PHYSICAL BACKERS!
almost 2 years ago – Sun, Feb 19, 2023 at 01:33:31 PM

DRM-FREE VERSION!

Because you asked for it, we're going to give a DRM-FREE version to all backers from the Wayfarer Tier and Up! It will be available on itch.io and hopefully on GoG. Please let your non-Steam friends know as well that we are here for them!

Hey look! It's a DRM FREE world!

Marketing Graphics!

Speaking of letting players know, if you would like to help us spread the word further, here are a couple of graphics that you can use to do just that!